![]() The expanded vocal work really brings the prose alive, making a second playthrough a more vivid experience out-of-the-gate. ![]() The most notable addition to the Final Cut is the new voiceovers, given only around a third of the dialogue in the original version was voice-acted. This is made all the more clear by Final Cut being offered as a free update to all existing PC players. The new additions to the Final Cut are not necessary improvements but the success of the initial release has allowed developer ZA/UM to take their time creating their ideal version of the game. That means the fantastic writing, detailed game world, and rich art are also unchanged. There are no structural changes to the gameplay and any additional plot points are stacked towards the end of the game. Either way it was never boring.Īs with any remaster or game of the year edition, this new ‘Final Cut’ won’t change anyone’s mind on the original game. To some the original game was bloated and random, and to others an immersive world where you could be kicked while you were down and yet still pull off a miraculous comeback. I'm only lacking a bit on the thought cabinet part (almost half of them unlocked only).Depending on who you ask, its multi-novel word count and stringent focus on the roll of the dice are either its greatest assets or a crucial flaw. So I'm already clocking at 50h at the start of day 6 with, I just counted, 87 quests done and 6 active ones (the long lasting ones that progress with the story and days passing, it seems) and 54 pieces of clothing. Exhausting all options, everywhere I could, even when it's insisting on calling random phone numbers on payphones (and yes, there's a reward there too) or ringing all bells on doors. Of course, I opened every door, emptied every trashbin/box, bought/stole everything available. I only missed a few early whitechecks I can't access anymore (because the story progressed, basically), but still did those I probably shouldn't have been able to if I hadn't gone with a jack of (almost) all trades (basically swapping clothes all the time and using drugs/alcool to boost PSY, since I put points everywhere else, sometimes savescumming checks that were 17% and lower). I also talk to everyone, multiple times, (at night and day, also days later, to see if different stuff was available). I explored all topics, even sometimes going back in certain dialogues when possible to try different answers and I also have high encyclopedia/logic/shivers so access to a bunch of lore. I read everything (yes, I asked about every imaginary animal and all the races theory mess from Measurehead, read all books and case files). Personally, I play it like an adventure game. It could be an interesting indicator of how much they actually saw, and explain how they played it too (do you read absolutely everything, did you have high encyclopedia, did you buy and interact with every items? and so on). I definitely LOVED the game and got my money's worth, but I will replay again and see if maybe theres some extra stuff I didnt see.Īn interesting thing when people say how long it took them to beat the game would be to give also the number of quests done and how many thoughts they unlocked (not necessarily internalized), maybe even the amount of clothes too. ![]() Glad to see i'm not alone in the playtime, so Im thinking maybe I didnt miss as much as I feared. So Im genuinely confused.Įdit: Thanks for all the responses guys. ![]() I just dont see 60+ more hours of content that I missed? I didnt skip much text either. Do you think he was talking about multiple playthroughs? I cant see how much differently the game would be, but I am interested in playing again. Back-of-the-box, I would put playtime at: 60+ hours."I did just about every sidequest available to me, ran around and talked to people OFTEN, and still beat the game in about 20 hours. It takes 90 hours if you’re absolutely savoring every detail. So I was reading the PC gamer interview by the director who said " "It takes 60+ hours of continuous playtime to finish Disco Elysium if you’re a reasonably completionist player, as I am. ![]()
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